Tencent's China Games Power Q2 Growth

Domestic game revenue rose 17% in Tencent's second quarter, while international games slipped on reported exchange rates despite growing in constant currency.

✓ Verified Source Tencent unaudited Q2 2026 results, independently contextualized by CNBC ⚑ Games business

The 60-second version

Tencent's Q2 revenue rose 11% to RMB204.8 billion as domestic games accelerated sharply, while currency movements obscured modest growth in international games.

Key points

  • Domestic games generated RMB47.3 billion, up 17% year on year, with Tencent citing Delta Force, Valorant PC and Mobile, and Roco Kingdom: World.
  • International games produced RMB18.6 billion, down 0.8% as reported but up 4% in constant currency.
  • Tencent attributed overseas gains in Wuthering Waves and Valorant PC to an offset from lower revenue at certain Supercell games.
  • Domestic and international games together accounted for RMB65.9 billion, roughly one-third of group revenue.

Verdict. Domestic gaming was a clear growth engine; international operations grew only modestly after removing currency effects, and all figures and title-level explanations remain unaudited company disclosures.

Quarter at a glanceGaming supplied a major share of growth

Tencent reported RMB204.8 billion in second-quarter revenue, up 11% year on year. Domestic and international games contributed RMB65.9 billion combined, or roughly one-third of group revenue, based on the two disclosed game-revenue lines.

RMB204.8bntotal revenue, up 11% year on year
RMB47.3bndomestic games, up 17%
RMB18.6bninternational games, down 0.8% reported

Domestic portfolioChina games delivered the acceleration

Domestic game revenue rose 17% to RMB47.3 billion. CNBC noted that this accelerated from 6% growth in the first quarter. Tencent attributed the Q2 increase to growth across most major games, with notable contributions from Delta Force, Valorant PC and Mobile, and Roco Kingdom: World.

Delta ForceTencent cited it as a notable domestic contributor and said its average daily active users reached a lifetime high.
ValorantPC and mobile were cited as domestic contributors; the PC version also reached a lifetime high in average daily active users.
Roco Kingdom: WorldTencent cited the new release as a contributor and said it led new China mobile titles year to date by average daily active users and gross receipts.

International portfolioCurrency masked modest underlying growth

International game revenue was RMB18.6 billion, down 0.8% as reported but up 4% in constant currency. Reported revenue uses the exchange rates that affected Tencent's accounts; constant currency holds rates stable to isolate operating movement. The latter is an analytical comparison, not the revenue recorded in the statements.

The quarter therefore shows two different trajectories: sharp acceleration in China and modest international growth beneath a foreign-exchange headwind. The next test is whether domestic strength remains broad, newer releases retain players, and international reported growth catches up with its constant-currency trend.